| BeginScene() | D3D9::Device | |
| Clear(DWORD flags=D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, D3DCOLOR color=D3DCOLOR_XRGB(0x9F, 0x9F, 0x9F), float zvalue=1.0f, DWORD stencil=0, const D3DRECT *pRects=NULL) | D3D9::Device | |
| Device(HWND hWnd, bool bFullScreen) | D3D9::Device | |
| DrawIndexedPrimitive(D3DPRIMITIVETYPE type, INT BaseVertex, UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount) | D3D9::Device | |
| DrawPrimitive(D3DPRIMITIVETYPE type, UINT StartVertex, UINT PrimitiveCount) | D3D9::Device | |
| EndScene() | D3D9::Device | |
| Present() | D3D9::Device | |
| SetFVF(DWORD fvf) | D3D9::Device | |
| SetPixelShaderConstantB(UINT StartRegister, CONST BOOL *pConstantData, UINT Vector4bCount) | D3D9::Device | |
| SetPixelShaderConstantF(UINT StartRegister, CONST FLOAT *pConstantData, UINT Vector4fCount) | D3D9::Device | |
| SetPixelShaderConstantI(UINT StartRegister, CONST INT *pConstantData, UINT Vector4iCount) | D3D9::Device | |
| SetRenderState(D3DRENDERSTATETYPE state, DWORD value) | D3D9::Device | |
| SetVertexShaderConstantB(UINT StartRegister, CONST BOOL *pConstantData, UINT Vector4bCount) | D3D9::Device | |
| SetVertexShaderConstantF(UINT StartRegister, CONST FLOAT *pConstantData, UINT Vector4fCount) | D3D9::Device | |
| SetVertexShaderConstantI(UINT StartRegister, CONST INT *pConstantData, UINT Vector4iCount) | D3D9::Device | |