D3D9::Device Member List

This is the complete list of members for D3D9::Device, including all inherited members.
BeginScene()D3D9::Device
Clear(DWORD flags=D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, D3DCOLOR color=D3DCOLOR_XRGB(0x9F, 0x9F, 0x9F), float zvalue=1.0f, DWORD stencil=0, const D3DRECT *pRects=NULL)D3D9::Device
Device(HWND hWnd, bool bFullScreen)D3D9::Device
DrawIndexedPrimitive(D3DPRIMITIVETYPE type, INT BaseVertex, UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)D3D9::Device
DrawPrimitive(D3DPRIMITIVETYPE type, UINT StartVertex, UINT PrimitiveCount)D3D9::Device
EndScene()D3D9::Device
Present()D3D9::Device
SetFVF(DWORD fvf)D3D9::Device
SetPixelShaderConstantB(UINT StartRegister, CONST BOOL *pConstantData, UINT Vector4bCount)D3D9::Device
SetPixelShaderConstantF(UINT StartRegister, CONST FLOAT *pConstantData, UINT Vector4fCount)D3D9::Device
SetPixelShaderConstantI(UINT StartRegister, CONST INT *pConstantData, UINT Vector4iCount)D3D9::Device
SetRenderState(D3DRENDERSTATETYPE state, DWORD value)D3D9::Device
SetVertexShaderConstantB(UINT StartRegister, CONST BOOL *pConstantData, UINT Vector4bCount)D3D9::Device
SetVertexShaderConstantF(UINT StartRegister, CONST FLOAT *pConstantData, UINT Vector4fCount)D3D9::Device
SetVertexShaderConstantI(UINT StartRegister, CONST INT *pConstantData, UINT Vector4iCount)D3D9::Device

Generated on Sun May 1 17:34:20 2005 for RealityStrike Game Engine API by doxygen 1.3.6