| select(int stage_index) | D3D9::Texture | |
| Texture(Device &n_device, int width, int height, int mip_levels, D3DFORMAT format, DWORD usage) | D3D9::Texture | [protected] |
| Texture(Device &n_device, int width, int height, int mip_levels, D3DFORMAT format) | D3D9::Texture | |
| Texture(Device &n_device, const char *fname) | D3D9::Texture |
1.3.6