| load_basis_change(const vector3 &u, const vector3 &v, const vector3 &n) | math::matrix4 | [inline] |
| load_basis_change(const vector3 &v, const vector3 &n) | math::matrix4 | [inline] |
| load_identity() | math::matrix4 | [inline] |
| load_parallel_projection(scalar_t left_plane, scalar_t right_plane, scalar_t top_plane, scalar_t bottom_plane, scalar_t near_plane, scalar_t far_plane) | math::matrix4 | [inline] |
| load_perspective_projection(scalar_t width, scalar_t height, scalar_t z_near, scalar_t z_far) | math::matrix4 | [inline] |
| load_rotation(const scalar_t angle, const vector4 axis) | math::matrix4 | [inline] |
| load_scale(scalar_t x, scalar_t y, scalar_t z) | math::matrix4 | [inline] |
| load_translation(const vector4 &diff) | math::matrix4 | [inline] |
| matrix4() | math::matrix4 | [inline] |
| matrix4(scalar_t e00, scalar_t e01, scalar_t e02, scalar_t e03, scalar_t e10, scalar_t e11, scalar_t e12, scalar_t e13, scalar_t e20, scalar_t e21, scalar_t e22, scalar_t e23, scalar_t e30, scalar_t e31, scalar_t e32, scalar_t e33) | math::matrix4 | [inline] |
| matrix4_parallel_projection(scalar_t left_plane, scalar_t right_plane, scalar_t top_plane, scalar_t bottom_plane, scalar_t near_plane, scalar_t far_plane) | math::matrix4_parallel_projection | [inline] |
| operator()(int i) | math::matrix4 | [inline] |
| operator[](int i) const | math::matrix4 | [inline] |