| length3() const | math::vector4 | [inline] |
| length3squared() const | math::vector4 | [inline] |
| normalize3() | math::vector4 | [inline] |
| operator()(int i) | math::vector4 | [inline] |
| operator+(const vector4 &other) | math::vector4 | [inline] |
| operator+=(const vector4 &other) | math::vector4 | [inline] |
| operator-(const vector4 &other) | math::vector4 | [inline] |
| operator-=(const vector4 &other) | math::vector4 | [inline] |
| operator[](int i) const | math::vector4 | [inline] |
| vector4() | math::vector4 | [inline] |
| vector4(scalar_t a, scalar_t b, scalar_t c, scalar_t d=1) | math::vector4 | [inline] |
| w() | math::vector4 | [inline] |
| x() | math::vector4 | [inline] |
| y() | math::vector4 | [inline] |
| z() | math::vector4 | [inline] |
1.3.6