D3D9::FixedVertexShader::Light Member List

This is the complete list of members for D3D9::FixedVertexShader::Light, including all inherited members.
Light()D3D9::FixedVertexShader::Light [inline]
set_ambient(math::scalar_t r, math::scalar_t g, math::scalar_t b)D3D9::FixedVertexShader::Light [inline]
set_attenuation(math::scalar_t linear, math::scalar_t squared, math::scalar_t exponential)D3D9::FixedVertexShader::Light [inline]
set_diffuse(math::scalar_t r, math::scalar_t g, math::scalar_t b)D3D9::FixedVertexShader::Light [inline]
set_direction(const math::vector4 &dir)D3D9::FixedVertexShader::Light [inline]
set_position(const math::vector4 &pos)D3D9::FixedVertexShader::Light [inline]
set_range(math::scalar_t range)D3D9::FixedVertexShader::Light [inline]
set_specular(math::scalar_t r, math::scalar_t g, math::scalar_t b)D3D9::FixedVertexShader::Light [inline]
set_spotlight_params(math::scalar_t theta, math::scalar_t phi, math::scalar_t falloff)D3D9::FixedVertexShader::Light [inline]
set_type(D3DLIGHTTYPE type)D3D9::FixedVertexShader::Light [inline]

Generated on Sun May 1 17:34:30 2005 for RealityStrike Game Engine API by doxygen 1.3.6