| Material() | D3D9::FixedVertexShader::Material | [inline] |
| set_ambient(math::scalar_t r, math::scalar_t g, math::scalar_t b, math::scalar_t a) | D3D9::FixedVertexShader::Material | [inline] |
| set_diffuse(math::scalar_t r, math::scalar_t g, math::scalar_t b, math::scalar_t a) | D3D9::FixedVertexShader::Material | [inline] |
| set_emissive(math::scalar_t r, math::scalar_t g, math::scalar_t b, math::scalar_t a) | D3D9::FixedVertexShader::Material | [inline] |
| set_specular(math::scalar_t r, math::scalar_t g, math::scalar_t b, math::scalar_t a) | D3D9::FixedVertexShader::Material | [inline] |
| set_specular_power(math::scalar_t power) | D3D9::FixedVertexShader::Material | [inline] |