| enable_light(int light_index, bool enable) | D3D9::FixedVertexShader | |
| FixedVertexShader(Device &n_device) | D3D9::FixedVertexShader | |
| select() | D3D9::FixedVertexShader | |
| set_light(int light_index, const Light &light) | D3D9::FixedVertexShader | |
| set_material(const Material &material) | D3D9::FixedVertexShader | |
| set_projection_transform(const math::matrix4 &matrix) | D3D9::FixedVertexShader | |
| set_texture_transform(int stage, const math::matrix4 &matrix) | D3D9::FixedVertexShader | |
| set_view_transform(const math::matrix4 &matrix) | D3D9::FixedVertexShader | |
| set_world_transform(const math::matrix4 &matrix) | D3D9::FixedVertexShader |
1.3.6