#include <dx9_wrap.h>
Inheritance diagram for D3D9::RenderTargetTexture:


Public Member Functions | |
| RenderTargetTexture (Device &n_device, int width, int height, int mip_levels, D3DFORMAT format) | |
| Create render texture resource. | |
| void | select (int stage_index) |
| Make the texture active. | |
In all respects it's the same as regular texture, but with some limitations on possible texture formats. Unlike regular Texture, RenderTargetTexture can be used to extract RenderSurface, which, in turn, can be selected as render targets. Regular Texture can't be used to extract RenderTargetSurface.
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Create render texture resource.
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Make the texture active.
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1.3.6