dx9_wrap_fixed.h File Reference

This header file defines interface to part of "thin wrapper" API related to fixed function pipeline set up. More...

#include "dx9_wrap/dx9_wrap.h"

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namespace  D3D9

Detailed Description

This header file defines interface to part of "thin wrapper" API related to fixed function pipeline set up.

This code is so large and complex I decided to move it to separate file.
I believe this functionality will be removed from DirectX at some point in the future, since programmable pipeline is capable of emulating it fully.

Note:
Users don't need to include or be concerned with this file, all they need is to include single file "dx9_wrap.h". This file is for INTERNAL usage. Moreover, "fixed function" functionality may be totally removed in the future, as well as this file.

Generated on Sun May 1 17:34:17 2005 for RealityStrike Game Engine API by doxygen 1.3.6