D3D9::Rect Struct Reference

2D Rectangular region (based on DirectX RECT struct) More...

#include <dx9_wrap.h>

List of all members.

Public Member Functions

 Rect ()
 Default constructor leaves UNINITIALIZED rectangle with unpredictable content.

 Rect (int n_x1, int n_y1, int n_x2, int n_y2)
 Construct Rect using coordinates of two points.

 Rect (const Point &top_left, const Point &bottom_right)
 Construct Rect using two two Point structures representing two corners.


Detailed Description

2D Rectangular region (based on DirectX RECT struct)


Constructor & Destructor Documentation

D3D9::Rect::Rect  )  [inline]
 

Default constructor leaves UNINITIALIZED rectangle with unpredictable content.

D3D9::Rect::Rect int  n_x1,
int  n_y1,
int  n_x2,
int  n_y2
[inline]
 

Construct Rect using coordinates of two points.

D3D9::Rect::Rect const Point top_left,
const Point bottom_right
[inline]
 

Construct Rect using two two Point structures representing two corners.


The documentation for this struct was generated from the following file:
Generated on Sun May 1 17:34:26 2005 for RealityStrike Game Engine API by doxygen 1.3.6