D3D9::FixedPixelShader Class Reference

Special "Fixed function" pixel shader. More...

#include <dx9_wrap_fixed.h>

Collaboration diagram for D3D9::FixedPixelShader:

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List of all members.

Public Member Functions

 FixedPixelShader (Device &n_device)
 Construct instance of fixed function shader.


Detailed Description

Special "Fixed function" pixel shader.

Via this interface you set up fixed function pixel processing pipeline, things such as:


Constructor & Destructor Documentation

D3D9::FixedPixelShader::FixedPixelShader Device n_device  ) 
 

Construct instance of fixed function shader.

Todo:
This functionality is NOT implemented yet. Support for it should be written, and members to control texture combiner and other aspects of fixed-function pixel pipeline should be added.


The documentation for this class was generated from the following files:
Generated on Sun May 1 17:34:30 2005 for RealityStrike Game Engine API by doxygen 1.3.6