D3D9::FixedPixelShader Class Reference
Special "Fixed function" pixel shader.
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#include <dx9_wrap_fixed.h>
Collaboration diagram for D3D9::FixedPixelShader:
[legend]List of all members.
Detailed Description
Special "Fixed function" pixel shader.
Via this interface you set up fixed function pixel processing pipeline, things such as:
- Set up current texture blending combiner stages.
- Note:
- Single instance of this class is always bundled with any Device object.
It can be accessed via public member variable "fixed_pixel" of Device objects.
- Todo:
- This functionality is NOT implemented yet. Support for it should be written.
Constructor & Destructor Documentation
| D3D9::FixedPixelShader::FixedPixelShader |
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Device & |
n_device |
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Construct instance of fixed function shader.
- Todo:
- This functionality is NOT implemented yet. Support for it should be written, and members to control texture combiner and other aspects of fixed-function pixel pipeline should be added.
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The documentation for this class was generated from the following files:
Generated on Sun May 1 17:34:30 2005 for RealityStrike Game Engine API by
1.3.6