#include <dx9_wrap.h>
Collaboration diagram for D3D9::IndexArray< _index_data_t, _index_caps >:

Public Member Functions | |
| IndexArray (Device &n_device, int index_count) | |
| Create D3D9::IndexArray instance. | |
| int | get_capacity () const |
| Retrieve how many indices this index buffer can hold (capacity). | |
| int | get_index_size () const |
| Retrieve size (in bytes) of single index instance stored in the buffer. | |
| D3DFORMAT | get_index_format () const |
| Retrieve index format code. | |
| void | select () |
| Select this IndexArray as active on attached render device. | |
|
||||||||||||||||
|
Create D3D9::IndexArray instance. Type of individual elements is fixed at runtime, so you only need to specify count of indices to allocate the memory for. |
|
|||||||||
|
Retrieve how many indices this index buffer can hold (capacity).
|
|
|||||||||
|
Retrieve size (in bytes) of single index instance stored in the buffer.
|
|
|||||||||
|
Retrieve index format code.
|
|
|||||||||
|
Select this IndexArray as active on attached render device.
|
1.3.6